﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RandomRotator : MonoBehaviour {
    public float tumble = 10.0f;

    // Start is called before the first frame update
    void Start() {
        GetComponent<Rigidbody>().angularVelocity = Random.insideUnitSphere * tumble;
    }

    // Update is called once per frame
    void Update() {

    }
    
}
